Badlands guide
Well another guide...or guide? Not going to explain the whole thing because it should be routine by now. This dungeon is different thanks to one thing: the necessity of one or even two mages! You and your teammates are going to worship the existence of purification and restoration. The first two bosses won't be too much trouble because their blood damage only cause 1000 dmg per turn. I will explain:
First boss: zombie sorcerer: this boss is fairly easy when you have two mages who can heal. Just bash his brains out, puri in time or just kill him before you bleed to death. He can do a multi-attack but it shouldn't be too much trouble.
Second boss: Big man: This boss mostly relies on strong physical attacks on the front row. He has just one multi-attack that can hurt you as a team. Be wary if you are weaker and use even blessed light when necessary. With a good tanking or even attacking knight it should be fairly easy.
Endboss: Worm: You know this one..the little version of the late world boss. This sucker will be trouble but with good teamwork it can be done! There are 2 phases to defeat this sucker.
Phase 1: Worms hardly come alone and neither does this one. He brought 4 of his buddy with him for a party and you guys are the party poopers. Use multi-attacks like meteoor, whirlwind and lunatic to get rid of the little ones quickly. After that turn to a defensive fighting method...phase 2.
Phase 2: Make sure that the mages sync. I will cast puri and the other will heal and they swap after one turn. The swap is important because of the cooldown time. If your knight is weak, let him use shield and if you have two archers, let them use bloodthirsty skill. Continue to heal, purify and attack the worm and eventually you will be succesful!